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* More than 20 new NPCs, each one, as tradition goes, with a unique portrait, skill set, and dialogue. There are also thoughts of a second, four-legged companion we might just make to make it up to you for the late update.
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Fidel will also know when to shoot and when to use melee. Let's start with one of the larger and complex additions, which actually made us lag for a bit: a new NPC follower! He really turned out to be one of these "easy on paper hard in real life" kinds of things, but we still mostly made him! He's an infiltration agent named Fidel, and he will join you, boasting a better AI system, which now should recognize that it's a part of a larger team and act accordingly. It going to be a long one, since despite this date mix-up, January was actually one of the most productive months for the project. To at least start making it up to you, we finally compiled a full, comprehensible list of changes ahead. We're really sorry for this, and we promise to be less idealistic in future release date calculations.
#Atom rpg item list update#
Therefore, to avoid accidentally misleading you again, and to get some breathing room for testing and tweaking the changes we made for the game, we shift the release date of the major update to February 28th. Something that looks easily done "on paper" needs a lot of trial and error to actually implement. We simply miscalculated when we predicted the work will be over in January. We're late not because of some problems, or because of lack of dedication. There is no need to worry about the future of the game, though. For this, we would really like to apologize. With great regret, we have to state, that as January comes to a close, we are sensing that we won't be able to deliver the new planned update on time more and more.